History (Page 2)

Over the years I have read and listened to a lot of resources that have influenced the way I think about mindset, specifically the right mindset to solve problems in human violence. I think it is important to understand why some individuals and units can create a culture that sets them up for success in conflict and why others fail. Here is a collection of the resources that influenced me the most. I’d like to share them with you and see what you think of them. Matt Larsen on Managing Violence PodcastMatt Larsen is the father of the modern US Army combatives program. As aRead More →

Total War: Three Kingdoms

I discovered Total War: Three Kingdoms, part of the Total War(*) computer game series by The Creative Assembly and SEGA that is set in China during the period of the Three Kingdoms, in the summer of 2019. This experience, coupled with listening to the audiobook version of The Revenge of Geography got me once again thinking about cultural ignorance (I previously wrote about it here) in Western societies(**). I am a “Total War veteran,” I own most of the Total War games and spent a lot of time on them. But Three Kingdoms is a real struggle. Whereas there is a basic familiarity with the events, geography, and people of the period with all of the other TotalRead More →

Total War: Three Kingdoms

Disclaimer: SEGA was kind enough to provide me with a copy to of Total War: Three Kingdoms for review. I mainly played Total War: Three Kingdoms in Romance Mode while preparing this review. Total War: Three Kingdoms is the much-awaited 13th installment in the Total War series of video games. What is it about and how does it play? Let’s see! Total War: A Quick Intro Here is a quick intro for those of you who don’t know about the Total War Series developed by The Creative Assembly and published by Electronic Arts, Activision, and currently SEGA. The series started with Total War: Shogun, whichRead More →