Strategy (Page 2)

Total War: Three Kingdoms

Disclaimer: SEGA was kind enough to provide me with a copy to of Total War: Three Kingdoms for review. I mainly played Total War: Three Kingdoms in Romance Mode while preparing this review. Total War: Three Kingdoms is the much-awaited 13th installment in the Total War series of video games. What is it about and how does it play? Let’s see! Total War: A Quick Intro Here is a quick intro for those of you who don’t know about the Total War Series developed by The Creative Assembly and published by Electronic Arts, Activision, and currently SEGA. The series started with Total War: Shogun, whichRead More →

(Photo by Marine Corps University Press) Disclaimer: Marine Corps University Press was so kind as to provide me with a review copy of A New Conception of War. You can read a digital version of A New Conception of War here. The Marine Corps is known for innovation when it comes to tactics and a stern focus on the infantry fight. They are a highly conservative institution concerning traditions, but Marines don‘t shy away to innovate and try new concepts when it comes to tactics. The USMC‘s philosophy of war and warfare is written down in MCDP-1 Warfighting (first published as FMFM-1). Warfighting, anchored inRead More →

NATO Air Commander (NAC) is a new solitaire game by Hollandspiele, set during a hypothetical World War III between NATO and the Warsaw Pact in Germany that focuses on the air war. Players slip into the role of the air component commander and have to allocate air assets in order to facilitate NATO winning the war. This is the fifth and final post in a multi-post series on NATO Air Commander and the relationship between air and land power. For the other posts see: NATO Air Commander – The Wargame Unboxing NATO Air Commander The Role of Air Power in Warfare (a conceptual overview ofRead More →