Sequencing Difficulty in Learning Sessions
One small design choice can change how a learning session feels in memory: where you place the hardest task. A simple principle I currently use is this:Start with a difficult task.\End with a task that feels moderate or achievable. The reason is not that every session should be easy. Quite the opposite. Learners often arrive […]
Small-Unit Actions as Dynamic Systems

In an era defined by asymmetric threats, urban sprawl, and rapidly evolving technologies, the modern battlefield defies predictability. Traditional training paradigms, built around fixed-room layouts, static targets, and rehearsed checklists, offer little preparation for the fluid, non-linear interactions that define real combat. When a squad encounters moving civilians, unexpected weather shifts, or an adaptive enemy, […]