Strategy (Page 3)

NATO Air Commander (NAC) is a new solitaire game by Hollandspiele, set during a hypothetical World War III between NATO and the Warsaw Pact in Germany that focuses on the air war. Players slip into the role of the air component commander and have to allocate air assets in order to facilitate NATO winning the war. This is the second post in a multi-post series on NATO Air Commander and the relationship between air- and landpower. For the other posts see: NATO Air Commander – The Wargame Unboxing NATO Air Commander (the post you are reading now) The Role of Air Power in Warfare (aRead More →

At first, I wanted to write a review of Twilight Imperium (TI) from the perspective of a person interested in military affairs. However, reviews are dime a dozen, many of them are incredible*. And I realized writing yet another review of TI was unneccessary. No need to reinvent the wheel. However, what is the most important aspect of TI for military professionals? Strategy! Let’s talk about why we should not decry TI as a nerdy hobby and invest some time with our friends into playing it. TI is the ultimate readily available easy to set up tool for understanding and practicing strategy. The game rulesRead More →

Learning about war and warfare can be complicated. There are a myriad of books published on the subject, but it can be hard to discern which books are a gross misinterpretation of facts and which books are worth reading, and in which order they should be read. There are obviously great books on the subject, however, identifying them is hard. And the question still remains: is this the right book for me right now? I have gathered a collection of books that I have read over the years and that have eased my journey of learning about the human condition of war. The order inRead More →