Combat Mission Cold War

(Disclaimer: Battlefront was kind enough to provide me with a copy of Combat Mission Cold War for this review) Decision-making in a tactical environment is key to the success of military forces. Usually, life or death decisions must be made in split seconds with minimal information. The lack of information, often called the fog of war, is the differentiator between military (and crisis) decision-making and decision-making in the civilian world. This skill has to be regularly trained to maintain and improve on it. However, one recurring theme of military life is the lack of such training: oftentimes military forces are burdened with a myriad ofRead More →

Total War: Three Kingdoms

Disclaimer: SEGA was kind enough to provide me with a copy to of Total War: Three Kingdoms for review. I mainly played Total War: Three Kingdoms in Romance Mode while preparing this review. Total War: Three Kingdoms is the much-awaited 13th installment in the Total War series of video games. What is it about and how does it play? Let’s see! Total War: A Quick Intro Here is a quick intro for those of you who don’t know about the Total War Series developed by The Creative Assembly and published by Electronic Arts, Activision, and currently SEGA. The series started with Total War: Shogun, whichRead More →

NATO Air Commander (NAC) is a new solitaire game by Hollandspiele, set during a hypothetical World War III between NATO and the Warsaw Pact in Germany that focuses on the air war. Players slip into the role of the air component commander and have to allocate air assets in order to facilitate NATO winning the war. This is the fourth post in a multi-post series on NATO Air Commander and the relationship between air and land power. For the other posts see: NATO Air Commander – The Wargame Unboxing NATO Air Commander The Role of Air Power in Warfare (a conceptual overview of the roleRead More →